EasyUA Reference
BaseDataVariableState Class Members
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Opc.Ua.Core.Net4 Assembly > Opc.Ua Namespace : BaseDataVariableState Class

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The following tables list the members exposed by BaseDataVariableState.

Public Constructors

 NameDescription
Public ConstructorBaseDataVariableState Constructor Initializes the instance with its defalt attribute values.  
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Public Fields

 NameDescription
Public FieldOnConditionRefresh Called when ClearChangeMasks is called and the ChangeMask is not None. (Inherited from Opc.Ua.NodeState)
Public FieldOnCreateBrowser Called after the CreateBrowser method is called. (Inherited from Opc.Ua.NodeState)
Public FieldOnPopulateBrowser Called after the PopulateBrowser method is called. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadAccessLevel Raised when the AccessLevel attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadArrayDimensions Raised when the ArrayDimensions attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadBrowseName Called when the BrowseName attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadDataType Raised when the DataType attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadDescription Called when the Description attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadDisplayName Called when the DisplayName attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadHistorizing Raised when the Historizing attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadMinimumSamplingInterval Raised when the MinimumSamplingInterval attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadNodeClass Called when the NodeClass attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadNodeId Called when the NodeId attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadUserAccessLevel Raised when the UserAccessLevel attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadUserWriteMask Called when the UserWriteMask attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReadValue Raised when the Value attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadValueRank Raised when the ValueRank attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnReadWriteMask Called when the WriteMask attribute is read. (Inherited from Opc.Ua.NodeState)
Public FieldOnReportEvent Called when a node produces an event that needs to be reported. (Inherited from Opc.Ua.NodeState)
Public FieldOnSimpleReadValue Raised when the Value attribute is read. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnSimpleWriteValue Raised when the Value attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnStateChanged Called when ClearChangeMasks is called and the ChangeMask is not None. (Inherited from Opc.Ua.NodeState)
Public FieldOnValidate Called when the Validate method is called (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteAccessLevel Raised when the AccessLevel attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteArrayDimensions Raised when the ArrayDimensions attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteBrowseName Called when the BrowseName attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteDataType Raised when the DataType attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteDescription Called when the Description attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteDisplayName Called when the DisplayName attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteHistorizing Raised when the Historizing attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteMinimumSamplingInterval Raised when the MinimumSamplingInterval attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteNodeClass Called when the NodeClass attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteNodeId Called when the NodeId attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteUserAccessLevel Raised when the UserAccessLevel attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteUserWriteMask Called when the UserWriteMask attribute is written. (Inherited from Opc.Ua.NodeState)
Public FieldOnWriteValue Raised when the Value attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteValueRank Raised when the ValueRank attribute is written. (Inherited from Opc.Ua.BaseVariableState)
Public FieldOnWriteWriteMask Called when the WriteMask attribute is written. (Inherited from Opc.Ua.NodeState)
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Public Properties

 NameDescription
Public PropertyAccessLevel The type of access available for the variable. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyAreEventsMonitored True if events produced by the instance are being monitored. (Inherited from Opc.Ua.NodeState)
Public PropertyArrayDimensions The number of dimensions for an array values with one or more fixed dimensions. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyBrowseName The browse name of the node. (Inherited from Opc.Ua.NodeState)
Public PropertyChangeMasksWhat has changed in the node since NodeState.ClearChangeMasks was last called. (Inherited from Opc.Ua.NodeState)
Public PropertyCopyPolicy The behavoir to use when reading or writing all or part of the object. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyDataType The data type for the variable value. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyDescription The localized description for the node. (Inherited from Opc.Ua.NodeState)
Public PropertyDisplayName The display name for the node. (Inherited from Opc.Ua.NodeState)
Public PropertyEnumStrings The strings that describe the values for an enumeration.  
Public PropertyHandle An arbitrary handle associated with the node. (Inherited from Opc.Ua.NodeState)
Public PropertyHistorizing Whether the server is archiving the value of the variable. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyInitialized True if the node and its children have been initialized. (Inherited from Opc.Ua.NodeState)
Public PropertyIsValueType Whether the value can be set to null. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyMinimumSamplingInterval The minimum sampling interval supported by the variable. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyModellingRuleId The modelling rule assigned to the instance. (Inherited from Opc.Ua.BaseInstanceState)
Public PropertyNodeClass The class for the node. (Inherited from Opc.Ua.NodeState)
Public PropertyNodeId The identifier for the node. (Inherited from Opc.Ua.NodeState)
Public PropertyNumericId A numeric identifier for the instance that is unique within the parent. (Inherited from Opc.Ua.BaseInstanceState)
Public PropertyParent The parent node. (Inherited from Opc.Ua.BaseInstanceState)
Public PropertyReferenceTypeId The type of reference from the parent node to the instance. (Inherited from Opc.Ua.BaseInstanceState)
Public PropertyStatusCode The status code associated with the variable value. (Inherited from Opc.Ua.BaseVariableState)
Public PropertySymbolicName A symbolic name for the node that is not expected to be globally unique. (Inherited from Opc.Ua.NodeState)
Public PropertyTimestamp The timestamp associated with the variable value. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyTypeDefinitionId The identifier for the type definition node. (Inherited from Opc.Ua.BaseInstanceState)
Public PropertyUserAccessLevel The type of access granted to the current user. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyUserWriteMask Specifies which attributes are writeable for the current user. (Inherited from Opc.Ua.NodeState)
Public PropertyValidationRequired True if the node must be validated with the underlying system before use. (Inherited from Opc.Ua.NodeState)
Public PropertyValue The value of the variable. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyValueRank The number of array dimensions permitted for the variable value. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyWrappedValue The value of the variable as a Variant. (Inherited from Opc.Ua.BaseVariableState)
Public PropertyWriteMask Specifies which attributes are writeable. (Inherited from Opc.Ua.NodeState)
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Public Methods

 NameDescription
Public MethodAddChild Adds a child to the node. (Inherited from Opc.Ua.NodeState)
Public MethodAddNotifier Adds a notifier relationship to the node. (Inherited from Opc.Ua.NodeState)
Public MethodAddProperty<T> Creates a property and adds it to the node. (Inherited from Opc.Ua.NodeState)
Public MethodAddReference Adds a reference. (Inherited from Opc.Ua.NodeState)
Public MethodAddReferences Adds a list of references (ignores duplicates). (Inherited from Opc.Ua.NodeState)
Public MethodAssignNodeIds Recursively assigns NodeIds to the node and its children. (Inherited from Opc.Ua.NodeState)
Public MethodClearChangeMasks Clears the change masks. (Inherited from Opc.Ua.NodeState)
Public MethodClone Makes a copy of the node and all children. (Inherited from Opc.Ua.NodeState)
Public MethodConditionRefresh Returns the last event produced for any conditions belonging to the node or its chilren. (Inherited from Opc.Ua.NodeState)
Public Methodstatic (Shared in Visual Basic)Construct Constructs an instance of a node.  
Public MethodCreateOverloaded.  Creates a node with default values and assigns new node ids to it and all children. (Inherited from Opc.Ua.NodeState)
Public MethodCreateBrowser Creates a browser for the entity references. (Inherited from Opc.Ua.NodeState)
Public MethodCreateChild Finds or creates the child with the specified browse name. (Inherited from Opc.Ua.NodeState)
Public MethodDelete Deletes an instance and its children (calls OnStateChange callback for each node). (Inherited from Opc.Ua.NodeState)
Public MethodDispose An overrideable version of the Dispose. (Inherited from Opc.Ua.NodeState)
Public MethodExport Exports a copy of the node to a node table. (Inherited from Opc.Ua.NodeState)
Public MethodFindChildOverloaded. Overridden.  Finds the child with the specified browse name.  
Public MethodFindChildBySymbolicName Finds the child by a path constructed from the symbolic names. (Inherited from Opc.Ua.NodeState)
Public MethodFindMethod Returns the method with the specified NodeId or MethodDeclarationId. (Inherited from Opc.Ua.NodeState)
Public MethodGetAttributesToSave Returns a mask which indicates which attributes have non-default value. (Inherited from Opc.Ua.BaseVariableState)
Public MethodGetAttributeValue (Inherited from Opc.Ua.BaseInstanceState)
Public MethodGetChildrenOverridden.  Populates a list with the children that belong to the node.  
Public MethodGetDefaultTypeDefinitionId(ISystemContext) Returns the id of the default type definition node for the instance. (Inherited from Opc.Ua.BaseInstanceState)
Public MethodGetDisplayPathOverloaded.  Gets a display path for the node. (Inherited from Opc.Ua.BaseInstanceState)
Public MethodGetDisplayText Gets a display text for the node. (Inherited from Opc.Ua.BaseInstanceState)
Public MethodGetHierarchyReferences Populates a table with all references in the hierarchy. (Inherited from Opc.Ua.NodeState)
Public MethodGetHierarchyRoot Returns the root node if the node is part of an instance hierarchy. (Inherited from Opc.Ua.NodeState)
Public MethodGetInstanceHierarchy Populates a table with all nodes in the hierarchy. (Inherited from Opc.Ua.NodeState)
Public MethodGetNotifiersOverloaded.  Populates a list with the notifiers that belong to the node. (Inherited from Opc.Ua.NodeState)
Public MethodGetReferencesOverloaded.  Populates a list with the non-child related references that belong to the node. (Inherited from Opc.Ua.NodeState)
Public MethodInitialize(ISystemContext,String) When overridden in a derived class, iinitializes the instance with the default values. (Inherited from Opc.Ua.NodeState)
Public MethodIsTypeOf (Inherited from Opc.Ua.BaseInstanceState)
Public MethodLoadAsBinary Loads the node from a binary stream. (Inherited from Opc.Ua.NodeState)
Public MethodLoadFromXmlOverloaded.  Initializes the node from XML in a stream. (Inherited from Opc.Ua.NodeState)
Public MethodReadAttribute Reads the value of an attribute. (Inherited from Opc.Ua.NodeState)
Public MethodReadAttributes Reads the values for a set of attributes. (Inherited from Opc.Ua.NodeState)
Public MethodReadChildAttribute Reads the attribute of the child node. (Inherited from Opc.Ua.NodeState)
Public MethodReferenceExists Returns true if the reference exists. (Inherited from Opc.Ua.NodeState)
Public MethodRemoveChild Adds a child from the node. (Inherited from Opc.Ua.NodeState)
Public MethodRemoveNotifier Removes a notifier relationship from the node. (Inherited from Opc.Ua.NodeState)
Public MethodRemoveReference Removes a reference. (Inherited from Opc.Ua.NodeState)
Public MethodRemoveReferences Removes all references of the specified type. (Inherited from Opc.Ua.NodeState)
Public MethodReplaceChild Creates or replaces the child with the same browse name. (Inherited from Opc.Ua.NodeState)
Public MethodReportEvent Sets the flag which indicates whether event are being monitored for the instance and its children. (Inherited from Opc.Ua.BaseInstanceState)
Public MethodSaveOverloaded. Saves the attributes from this instance to the encoder. (Inherited from Opc.Ua.BaseVariableState)
Public MethodSaveAsBinaryOverloaded.  Saves the node in a binary stream. The stream is closed by this method. (Inherited from Opc.Ua.NodeState)
Public MethodSaveAsXmlOverloaded.  Saves the node as XML in a stream.The stream is closed by this method. (Inherited from Opc.Ua.NodeState)
Public MethodSaveChildrenOverloaded.  Saves the children in a binary stream. (Inherited from Opc.Ua.NodeState)
Public MethodSaveReferencesOverloaded.  Saves the reference table in a binary stream. (Inherited from Opc.Ua.NodeState)
Public MethodSetAreEventsMonitored Sets the flag which indicates whether event are being monitored for the instance and its children. (Inherited from Opc.Ua.NodeState)
Public MethodSetChildValueOverloaded.  Finds the child with the specified browse and assigns the values from any variables in the hierachy of the source. (Inherited from Opc.Ua.NodeState)
Public MethodSetMinimumSamplingInterval Sets the minimum sampling interval for the node an all of its child variables.. (Inherited from Opc.Ua.BaseInstanceState)
Public MethodSetStatusCode Recusively sets the status code and timestamp for the node and all child variables. (Inherited from Opc.Ua.BaseVariableState)
Public MethodToStringOverloaded.  Returns a string representation of the node. (Inherited from Opc.Ua.NodeState)
Public MethodUpdateOverloaded. Updates the attributes from the decoder. (Inherited from Opc.Ua.BaseVariableState)
Public MethodUpdateChangeMasks Sets the specified bits in the change masks (ORs with the current bits). (Inherited from Opc.Ua.NodeState)
Public MethodUpdateChildrenOverloaded.  Loads the children from a binary stream. (Inherited from Opc.Ua.NodeState)
Public MethodUpdateReferencesOverloaded.  Loads the reference table from a binary stream. (Inherited from Opc.Ua.NodeState)
Public MethodUpdateReferenceTargets Recursively updates the targets of references. (Inherited from Opc.Ua.NodeState)
Public MethodUpdateValues Updates the node with the values from an event notification. (Inherited from Opc.Ua.NodeState)
Public MethodValidate Verifies that the node represents a valid node. (Inherited from Opc.Ua.NodeState)
Public MethodWriteAttribute Writes the specified attribute value. (Inherited from Opc.Ua.NodeState)
Public MethodWriteChildAttribute Writes the value of the child attribute. (Inherited from Opc.Ua.NodeState)
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Public Events

 NameDescription
Public EventStateChanged An event which allows multiple sinks to be notified when the OnStateChanged callback is called. (Inherited from Opc.Ua.NodeState)
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See Also

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